Command And Conquer 3: Tiberium Wars NOD Structures


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Nod Structures in C&C3:TW

Air Tower

sThe Air Tower is where you construct your aircraft units such as the Venom scout and the Vertigo bomber. It also serves as a safe reloading bay for these units.

Construction Yard

sThe Construction Yard is the foundation of a base and allows the construction of other buildings. Without it, you cannot build any new structures. This is your key structure and you must protect it at all costs.

Crane

sA new feature for C&C, this structure gives you an additional building queue, meaning that you can build and deploy multiple structures at the same time. It's relatively cheap comparing to the cost of a Construction Yard.

Disruption Tower

sNod has always had the technology of stealthing units and buildings. This structure allows just that. Within a fixed radius, this structure will stealth all units and structures.

Emissary

sConstructed at the Construction Yard, this vehicle is a leightweight version of the MCV. On the picture, you can see it being deployed. When in this state, it provides you with an area to build your structures on.

Hand of Nod

sOne of the most unique looking buildings from previous C&C games is back. Hand of Nod is used to train infantry troops. When a Hand of Nod is lost the player loses the ability to train additional infantry unless a new Hand of Nod is built.

Laser Turret

sA younger brother of the Obelisk of Light, giving less damage and consuming less power. It is particularly effective against vehicles. A good base defense early in the game.

Obelisk of Light

sNod's primary defense structure that fires deadly laser beams (to demonstrate its power, a single laser beam can destroy GDI's Predator Tank!). This beast is extremely hungry for power, however.

Operations Center

sThis structure provides you with an overhead view of the map. It is also a prerequisite for more advanced units and structures. Its radar scan allows you to ocassionally view shrouded areas.

Power Plant

sAs you might guess, this structure provides power for your base. As you expand your base, normally you will have to build additional Power Plants. If your base becomes underpowered, some structures such as the Obelisk of Light will stop working and you will lose the overhead map provided by the Radar.

SAM Turret

sAn improvement over SAM Site from previous C&C games. It's basically an anti-air dual-cannon turret that fires bullets at a high rate. If you're having troubles with enemy aircrafts, this is what you need to build.

Secret Shrine

sThis mysterious structure serves you to get upgrades for your infantry units and allows you to build more advanced structures.

Tech Lab

sThe Tech Center is where Nod conducts its high tech weapons research. This structure is required prior to the construction of certain high tech units and structures.

Temple of Nod

sWith this structure, Nod strikes fear into enemies. It allows them to launch a nuclear missile that can destroy most structures within a fixed radius.

Tiberium Chemical Plant

sNod has always been profficient at researching Tiberium. This structure gives you some additional Tiberium-based powers, like the Tiberium Vapor bomb, Seed Tiberium and Catalyst Missile.

Tiberium Refinery

sTiberium Rafineries are structures that process raw Tiberium collected by Harvesters, turning it into credits that you can use to purchase new units and structures. Each new Tiberium Refinery comes with a Harvester, and additional Harvesters can be built from a War Factory.

Tiberium Silo

sNormally, the Tiberium Refinery is only capable of storing only one portion of collected Tiberium. The rest is stored in Tiberium Silos. Therefore it is a good idea to protect these, as you can easily run out of your hard earned cash if these are captured or destroyed.

War Factory

sThe War Factory is where you build armored units such as the Scorpion Tank. As such, it is one of your key structures and better keep it protected.