Command And Conquer 3: Tiberium Wars GDI Structures


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  -GDI Units
  -GDI Structures
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  -NOD Structures

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  -Scrin Structures


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GDI Structures in C&C3:TW

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AA Battery

Your basic anti-aircraft defense. It's basically a dual-cannon turret that fires bullets at a high rate. It's definitely not something that Nod's Vertigo bombers and Venoms would like to encounter.

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Airfield

The Airfield is where you construct your aircraft units such as the Orca gunship and the Firehawk bomber. It also serves as a safe reloading bay for these units and a place where they can repair. This structure provides some additional upgrades such as Zone Troopers drop-pods

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Armory

The Armory is used to explore various upgrades that you can use on your infantry units. The additional feature that this structure provides is the ability to heal nearby infantry.

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Barracks

The Barracks allows infantry units to be trained. Like the Armory, it provides you with an auto-heal feature for infantry that come close.

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Command Post

This structure provides you with an overhead view of the map. It is also a prerequisite for more advanced units and structures. Its radar scan allows you to ocassionally view shrouded areas.

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Construction Yard

The Construction Yard is the foundation of a base and allows the construction of other buildings. Without it, you cannot build any new structures. This is your key structure and you must protect it at all costs.

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Crane

A new feature for C&C, this structure gives you an additional building queue, meaning that you can build and deploy multiple structures at the same time. It's relatively cheap comparing to the cost of a Construction Yard.

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Ion Cannon Control Center

This structure allows you to control the Ion Cannon, stationed in Earth's orbit. The Ion Cannon is the most powerful single weapon in the GDI arsenal. It shoots a high intensity beam of ion radiation that vaporizes regular men and most structures. The ion beam is capable of hitting anywhere in the world.

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Power Plant

As you might guess, this structure provides power for your base. As you expand your base, normally you will have to build additional Power Plants. If your base becomes underpowered, some structureswill stop working and you will lose the overhead map provided by the Command Post. GDI Power Plants can be upgraded with additional turbines for better power generation.

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Sonic Emitter

A somewhat expensive, but really powerful base defense. It fires a sonic beam that is extremely effective against any type of vehicle. GDI's counterpart to Nod's Obelisk of Light.

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Space Command Uplink

With this structure, you can get more advanced upgrades and powers (like calling Zone Troopers onto the battlefield).

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Surveyor

Constructed at the Construction Yard, this vehicle is a leightweight version of the MCV. On the picture, you can see it being deployed. When in this state, it provides you with an area to build your structures on.

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Tech Center

The Tech Center is where GDI conducts its high tech weapons research. This structure is required prior to the construction of certain high tech units and structures.

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Tiberium Refinery

Tiberium Rafineries are structures that process raw Tiberium collected by Harvesters, turning it into credits that you can use to purchase new units and structures. Each new Tiberium Refinery comes with a Harvester, and additional Harvesters can be built from a War Factory.

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Tiberium Silo

Normally, the Tiberium Refinery is only capable of storing only one portion of collected Tiberium. The rest is stored in Tiberium Silos. Therefore it is a good idea to protect these, as you can easily run out of your hard earned cash if these are captured or destroyed.

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War Factory

The War Factory is where you build armored units such as the Mammoth Tank. As such, it is one of your key structures and better keep it protected.

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Watchtower

The Watchtower is one of GDI's defensive structures. Although it looks very similar to the Component Tower from Tiberian Sun (meaning that you can replace the top turret with an anti-tank or anti-air cannon), the top turret is not replaceable by a different kind of component. Very useful against infantry.