Command And Conquer 3: Tiberium Wars


About Tiberium Wars

Developer EA Los Angeles
Publisher EA Games
Designer Jason Bender
Engine Strategy Action Game Engine (SAGE)
Release date March 28 2007
Genre Real-time strategy
Mode Single player, Multiplayer
Rating ESRB: Teen
Platform PC (Windows), Xbox 360
System requirements

Windows XP, Windows Vista (32 bit)
2.0 GHz or AMD equivalent / Windows Vista 2.2 GHz
512 MB RAM / Windows Vista 1 GB RAM
8x DVD drive
6.0 GB free space
GeForce 4 Ti, ATI Radeon 8500 video card
DirectX 9.0c compatible sound card
56 Kbp/s Internet connection for online play

Input Keyboard, Mouse

Overview

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 Overview

 Downloads:
  -Patches
  -Podcasts
  -Media

  -Tools

Factions Information:
  -GDI Units
  -GDI Structures
  -NOD Units
  -NOD Structures

  -Scrin Units
  -Scrin Structures


 Images:
  -Screen Shots

 Information:
  -System Requirements
  -Characters

  -Official C&C3 Site
  -Official C&C3 Forums

Command & Conquer 3: Tiberium Wars is a real-time strategy game developed by Electronic Arts Los Angeles for the Windows and Xbox 360 platforms, and is a sequel to the 1999 RTS title Command & Conquer: Tiberian Sun and its expansion pack Firestorm by Westwood Studios. Canonically it takes place at the advent of and during the "Third Tiberium War", after the Brotherhood of Nod launches an unexpected and worldwide offensive against the Global Defense Initiative, abruptly ending a period of seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in Nod's favor this time, GDI field commanders rally their troops and begin to combat the Brotherhood's second re-emergence, trying to restore lost hope. The game also features the introduction of a third faction to the Tiberian series of the Command & Conquer games, and is the second C&C title in which players are able to upgrade their forces.

A special release edition of 100,000 copies, called the Kane Edition, was also released

Source: Wikipedia